Hundreds of contests happen every year, and most of them aren’t worth your time. Here’s a guide to the handful that actually matter and when they happen.
A good POTA go-bag is the difference between setting up in ten minutes and fumbling around a picnic table for forty five. Here is what actually lives in mine.
N1MM+ is the free logger most serious contesters run. Here’s how to get it installed, configured for your station, and ready before the contest starts, not during it.
Contesting turns a normal weekend on the radio into a fast paced game of finding and working as many stations as possible. Here is why it is worth trying, and how your log actually gets submitted.
The ionosphere is not one uniform layer bending signals back to earth. It is several, each behaving differently, and the boundary between day and night creates one of HF’s strangest propagation tricks.
You don’t need a tower and a beam to chase DX. Here’s how to actually start working rare countries with a modest station, and where your time is best spent.
VHF and UHF contesting runs on a completely different currency than HF: grid squares, not countries. Here’s how it works and why it rewards different skills.
NVIS and DX work want opposite things from your signal. Here’s which HF bands and antenna heights suit regional coverage versus chasing distant contacts.
Calling a DXpedition on their transmit frequency almost never works. Here’s how split operating and pileups actually function, and how to get through one.
The sun runs on an 11-year cycle, and where we are in that cycle has a huge effect on how far your HF signals travel. Here is how it works.
Parks on the Air and Summits on the Air are two of the most popular activities in ham radio. Here is what they are, how to get started, and the apps and sites you will use.
That six-character code hams trade during contacts, like DM43 or EM12ab, is a Maidenhead grid square, a compact way of encoding location that shows up everywhere from VHF contests to satellite passes.
